doing a strategy game prototype thing. think I can probably get this one out the door
it's kind of like Empire or Advance Wars, but with a couple of key differences.
there are two hardcoded factions, with different units: a hero side and a monster side.
like Empire, you're capturing cities on a grid-based map and producing units from them. but in this, the two sides can't capture each other's cities; they can only "raid" them, rendering them unusable until rebuilt
So what I'm hoping is that it gives the player more interesting choices: they have to split their resources between capturing territory, destroying enemy infrastructure, and holding onto their own stuff
also both factions' city sites are spread all over the map instead of clustered together, so hopefully there should be scope for interesting stuff to happen
I am implementing artificial intelligence
I made a really basic enemy AI and now I'm getting fuckin destroyed by it
hey masto, which yak should I shave first:
• AI
• audio
• menus
(AI is partly done but doesn't know how to deal with unit abilities, which are all awkward special cases)
eck yeah, time to write two and a half minutes of music and then spend three hours trying to figure out if I've subconsciously plagiarised it from somewhere
did some audio
time to pathfinding
HEY DIJKSTRA
your algorithm's okay
unlike SOME algorithms I could name
trying to Do A Video and immediately running face-first into Video Problems
literally just have to cut something and transcode it but fsr it's a fucking clownshoes nightmare
okay so far shotcut seems like the least worst solution
still can't think of a dang name
Sword Argument
This Kingdom Has Several Problems!
War Of Fighting
Irreconcilable Territorial Dispute
Mild Fantasy Violence
An Invasion Of Monsters, But What If, Man, Was Like, The Real Monster
also if anybody knows how to do this kind of automatic tile-fitting without like 1000 lines of fiddly special-case code lmk
okay I have way better coastlines now (cheers @weird_hell@cybre.space) and also the mountains fit together mostly
@aeonofdiscord Ooohoohoooo
Tell me if you want a playtester or something
Strategy games are some of my bread and butter
@ryusei will do. it's gonna be super-casual, though, I'm just testing out some basic ideas
@ryusei hey what platform are you on
@aeonofdiscord Windows (argh) and Android
@aeonofdiscord This will end well.
@Efi I'll have you know I'm in the top 1% of players of this game I just made
@aeonofdiscord all music is plagiarism, ask joe strummer
@aeonofdiscord Does it cheat?
@seanl no, but the balance was way off at that point
@seanl it's a lot less intelligent now, since it doesn't understand some of the unit abilities or how to use the defence bonus from mountains, and has a greedy/non-optimal strategy for buying units; I need to do another pass on it at some point
@aeonofdiscord does it "cheat"?
@grainloom no, but also it's a lot worse now; I added a bunch of mechanics but haven't adapted the AI to use them very effectively yet
@aeonofdiscord
It's the history of the Human (?) Civilization
@xanbaldaio fortunately for humanity it doesn't understand how to use mountains
@aeonofdiscord... But human beings develop projects, legislation and technology to extract all their inner wealth and traffic with it.
In many "games", the human being creates the machine with intentions that are not always clear and ethical.