doing a strategy game prototype thing. think I can probably get this one out the door
it's kind of like Empire or Advance Wars, but with a couple of key differences.
there are two hardcoded factions, with different units: a hero side and a monster side.
like Empire, you're capturing cities on a grid-based map and producing units from them. but in this, the two sides can't capture each other's cities; they can only "raid" them, rendering them unusable until rebuilt
So what I'm hoping is that it gives the player more interesting choices: they have to split their resources between capturing territory, destroying enemy infrastructure, and holding onto their own stuff
also both factions' city sites are spread all over the map instead of clustered together, so hopefully there should be scope for interesting stuff to happen
I am implementing artificial intelligence
I made a really basic enemy AI and now I'm getting fuckin destroyed by it
@Efi I'll have you know I'm in the top 1% of players of this game I just made